I'm one of those rare people who would play a game for the story rather than the gameplay. Ideally, of course, you want both aspects of your game to be equally good. But if the story outshines the gameplay of a title, I won't knock the game too much for it. Recently, I played (and reviewed) the game Yakuza 0, a prequel to the seasoned yet underappreciated Japanese-underworld franchise. My biggest praise of the game was it's fantastic storytelling. Today, I want to go more into detail as to why I believe Yakuza 0delivers one of the best stories a video game has told in recent years.
PLOT
The plot of Yakuza 0 begins fairly simple and becomes more complex as you move through the story. Okay, we've seen this style of storytelling in films and different games before, right? But what's brilliant here is how the story is only complicated because you don't know all the facts yet. Once you beat the game and think back about what the plot actually is in Yakuza 0, you see how simple it truly is.CHARACTER DEVELOPMENT
What makes the game's story truly compelling and heart wrenching (I got teary eyed twice) is the amazingly well-done characters; especially the main protagonists Kazuma Kiryu and Goro Majima.Kiryu has always been the main character of the Yakuza games. There isn't much that can faze him at this point in the main line of games, but in Yakuza 0 we get to see what he was like as a greenhorn yakuza at only 20 years old. What's absolutely perfect about this is that it works for both long-time fans of the franchise who want to see how Kiryu grew to be the man he is now, as well as newcomers to the series who don't know how Kiryu's life and story change throughout the series.
Goro Majima is one of the most important characters in the Yakuza franchise; that fact is indisputable. However, we never got to know the backstory behind this fan-favorite character until now. Majima is definitely the stronger of the two protagonists for many reasons. For one, he has not adopted his mad-dog personality that fans are used to seeing. This allows Majima to grow a lot throughout the game, and grow he does. I don't want to put any major spoilers in this article, but suffice is to say that several different events throughout the game's story help shape the Goro Majima that we all know and love, as well as provide a new depth to the character that wasn't possible before.
Any great story has a great villain, or in this case villains. It's incredibly easy to write a villain as a plain symbol for evil and wrongdoings. Very rarely is that enough to make them interesting (The Joker is an example of an exception to this rule). There is really no "main villain" in Yakuza 0, which works better than you may think. While the lieutenants of the Dojima Family are all following orders from Sohei Dojima, they each have their own inspirations for carrying out those orders, as well as their own character traits that come out when interacting with the protagonists.
Nishitani is introduced as if he'll be a villain, but actually, begins this strange friendship with Majima. This bait and switch technique is a great way of showing how a person can have an "out-there" personality but still mean a lot to the characters and plot of the story. Nishitani's role is pretty minor in the grand scheme of things, but he is nonetheless memorable in Yakuza 0.
Tachibana is brilliant because he inadvertently keeps the audience guessing. Is he a good guy or bad guy? What does he REALLY want from Kiryu? Elevating this is how he never really does anything to keep you guessing, but rather the plot and subtle visual hints tell you more of his backstory and personality than anything else. Maybe that's more of a compliment to the direction of cutscenes, but Tachibana becomes one of your favorite characters in Yakuza 0 by the end.
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